Now, the problem is when i set the Initial State, looks fine in frame 1, but when i hit play the particles are randomly place again on frame 2. Runtime before dynamics (this is for making the leaves follow the mesh) NParticleShape1.goalU = nParticleShape1.parentU NParticleShape1.goalV = nParticleShape1.parentV so in order to the nparticles follow the branches i use this script on the Particles: because the tree has turbulence and also the leaves has to drop from the branches in a certain frame. i'm working on a Tree and i'm making the leaves with nParticles and Instancer. You can change the color of the lightning mainly by changing the color of the Incandescence on the lightningOrange1Shader node.Hello Everybody, i'm having a troubles with inital state on nParticles. Use these as a starting point for your own tweaks. Under Halo attributes, set Halo intensity to 1.0 and Halo spread to 0.1. Under Glow attributes, set Glow intensity to 0.5, and Glow spread to 0.035. The first thing you should do immediately is turn off Auto Exposure. In the hypershade, select the Shader Glow node, and look at its attributes in the Attribute Editor. Now you have two clusters to move the curve points of the lightning.įinally, let's fix the look of the lighting. Creating a galaxy in Maya using Paint Effects Karianne Collinge, updated 10 years ago 22,782 views Rating: 3. Select one of the curve's CVs and do Create Deformers -> Cluster. Now it's kind of irritating to have to get into component mode every time you want to move the lightning, so use Clusters to transform the curve CVs individually. Push play in the timeline - it's still animates fine! Increase the Scale to increase the size of the lightning geometry and reduce the stretching effect. Increase the Dropoff Distance if any part of the lightning is "sticking" to its original position. Select your curve1, and in the Attribute editor select the wire1 tab to get attributes for the wire1 deformer. There might be some issues with the deformer, depending on your default setup. Now you have a curve whose 2 ends can be used to place your electricity effect. Matt’s been using Maya for 20 years since it’s initial release in February 1998. Then select the curve1 curve (the wire deformer), and press enter. He has been in the 3D and Visual Effects industry since 1990 and has contributed to such movies as Lara Croft: Tomb Raider, Godzilla, Thor: Ragnarok and Star Wars: The Last Jedi. In the outliner, select the strokeShapeLightningOrange1Surfaces group node (the surfaces to deform), and press enter. Under the Animation menu, do Create Deformers -> Wire Tool. Now place two points for the curve, and move the control points to the two ends of the lightning. Do Create -> EP Curve Tool options, and in the options select a Linear curve degree. A quick, dirty way of creating source and end "locators" is to use a control curve. You can try to approximate the look of the original lightning bolt by tweaking the Shader Glow attributes (more on that later).Īs geometry, you can do now manipulate it with deformers. Render again, and it will look slightly different, but at least you can now render in mental ray (Be sure to set the anti-alias settings high enough or you will get breaks in the thin geometry - easiest way is to just use the Production quality preset). Select the paint effect stroke, and do Modify -> Convert -> Paint Effects to NURBS. The first step to a more interactive lightning effect is converting to geometry. Make UK said Tuesday that Britain is the. This is irritating because, by default, the "source" end of the lightning is at this opposite side. The UK’s biggest manufacturing lobby called for a Royal Commission to fight back against heavy industrial subsidies from the US and the European Union. Some limitations are immediately obvious: you can't render in Mental Ray, you can't deform the lightning in any way, and, probably worst of all, you can't easily control the opposite side of the paint effect that is not attached to the curve. Although an older feature in Maya, Paint FX still is an excellent platform for a lot of work in Maya. One that immediately comes to mind is a preset paint effects brush. Play your time line, and you'll see it's already set up for electrical animation. There are other methods for creating vines in Maya. Render this in Maya Software, and you get a nice stroke of lightning. Now in the viewport, draw a small curve, and a stroke of lightning will appear. In the Rendering Menu, do Paint effects -> Paint Effects Tool, then Paint effects -> Get Brush. Luckily, Maya provides tools to get around many of these limitations. However, this render time advantage severely limits the paint effects' capabilities. One of paint effects' greatest advantages as that they render extremely quickly as a post process. Maya paint effects provides a fantastic, easy way of creating decent-looking electricity effects in a 3D environment.
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